
Unleash your creativity
One of the main topics of our first mobility in Girona was creativity and how to improve it. The first day, participants were welcomed and registered. After that, we had a workshop about how to use the Six thinking hats Edward de Bono's technique. We learned that this method helps you to a balanced assessment of your ideas, problems and challenges.
Therefore you may be wondreing how does it work? By asking you to wear six different thinking hats that represent the six different aspects of how you can possibly think. Once you've answered all the questions using the six hats, you'll know you've looked at your concept from every possibly viewpoint. With this method we investigate together the facts, the feelings, the pro's and cons, and the creative solutions we can come up with. De Bono calls this lateral thinking
Prototype to test your ideas
Before start creating a project, you must start from the beginning of the process and test your ideas to ensure they're the most effective way of accomplishing what you're working towards. Above all, prototyping helps you to test your ideas and receive a quick feedback from potential users. Moreover, it saves a lot of time a costs to implement improvements or changes. In this mobility we organized workshops about prototyping with different tools. Firstly, we started using POPApp software, by Marvel, to prototype an app that could solve a real need. Students had to thing about a business idea and create a prototype of an app.
The second workshop was about prototyping with a 3D printer. We learned how to use TinkerCad to design a prototype and how to use Cura software to have it printed in 3D. Students had some time to experiment with the 3D printers
All you need is code
Coding is a skill in high demand right now. It's very important for students' future to get involved in computer science. We want our students not just buy a new video-game, but to design it, not just download the latest app, but to design it.
The third workshop organized by Spanish students was about the MIT App Inventor. This tool lets you develop applications for Android phones using a web browser and either a connected phone or an on-screen phone emulator. In that platform you build apps by working with the App Inventor Designer, where you select the components for your app; and the App Inventor Blocks Editor, where you assemble program blocks that specify how the components should behave. You assemble programs visually, fitting pieces together like pieces of a puzzle.