Mobility in Lisbon

In Quinta Regaleira

Coding with Arduino

The main topic for this mobility was learning to code with Arduino. Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices and interactive objects that can sense and control both physically and digitally.

The Portuguese students presented the Arduino UNO board, as well as different sensors and explained how the programming platform works. The students made a small project with LEDs of different colours. After that, we held a second workshop on Arduino: students had to make a more complex project to build a traffic light in which the lights were turned on and off at varying intervals.

Awesome projects

On Wednesday, Portuguese students presented some robotic projects that they had developed the previous year. One of them was an Unusual Glove for People with Disabilities; a robotic glove that allowed to transform the body language made by hand into sounds to be able to communicate with the blind We found it a fascinating project and all the students could prove how this glove worked.

Another awesome project presented by the students was INETESAT III, a satellite where all the hardware is in a capsule similar to a can of soda. The Inetesat III  captured images taken 1 km high on the Island of Santa Maria, Azores.

Autonomous car race

On Wednesday afternoon we had a race competition with the autonomous cars that each international students team had prepared in the morning. The competition consisted of a robot race (each robot had two engines and three wheels) in two circuits in which the robots had to avoid obstacles along the way to the finish line.

the first of them we learned to use the ultrasonic sensor to measure the length of the elbow and verify that the Vitruvian proportion was fulfilled ie 4 times the length of the elbow is equal to the height of a person. The results of the measurements coincided to a large extent with the proportions of Vitruvius, which caused a great surprise among the students


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Diffusion in Madrid

Company programme competition

Winners of the Competition

The winning mini-company was WaterSave, which, within the framework of the Erasmus + programme, developed a product in the form of a traffic light to make users aware of the waste of water in the shower and reduce their consumption.To create their product, they had to use Arduino sensors and design the components using a 3D printer

Its creators, 4th ESO students from the Bell-lloc School of Girona, will represent Spain at the European Final JA-YE Europe Company of the Year Competition which will take place in Lille (France) from July 3-5. More than 200 young people from 35 countries will meet in this competition organized by Junior Achievement Europa in which the best 2019 project will be selected.

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Reducing plastic waste

Do you know how many giant trash cans floating in the oceans, and the immense amount of plastic waste in landfills and incinerators? Do you want to know how you can contribute to generate a change to try to reverse the huge environmental devastation that global plastic is generating?
A group of students from Girona want to turn plastic waste into something valuable. With our project they also improve the awareness of plastic pollution, especially among the younger ones, they reduce the high consumption of plastic in our country, and at the same time they improve its selective collection.

We have also created an app that calculates your plastic footprint and gives you some tips to reduce your use. In addition, it contains the latest news about plastic pollution and also has a map with the locations of our garbage.

This app has been made in order to conscienciate people about their plastic usage and plastic pollution nowadays, and give them some solutions. Find out more on the project's website

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Project dissemination

Ziemia Kolbuszowska (Poland)

In Poland, a large article about this mobility was published in "Ziemia Kolbuszowska". The article starts saying that  "eight students from the Szkol Agrotechniczno-Ekonomiczne from Werynia, 2nd class in the profession of an economist technician, and two teachers went to a workshop week to Girona, in Spain" "Thanks to this trip, we could have made new friends, improve English skills, (...) learned new and cultural traditions and gained new experiences and skills,  that shall remain alive in us to the end of life. If you only have the opportunity, we strongly encourage you to take part in such an educational trip"

Diari de Girona (Spain)

Spanish newspaper "Diari de Girona", for instance, highlighted the project saying: "Thirty students from Portugal, Poland and Italy visited the Girona school in the first interchange of Robopreneur, the Erasmus+ project that Bell-lloc School is carrying out with schools in these countries. The project combines entrepreneurship with robotics in order to provide students with a series of skills that are increasingly necessary in the workplace. Throughout this week, the group has carried out several workshops related to the centres of interest of its speciality: prototype with 3D printers and design of apps".

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Mobility in Girona

Unleash your creativity

One of the main topics of our first mobility in Girona was creativity and how to improve it. The first day, participants were welcomed and registered. After that, we had a workshop about how to use the Six thinking hats Edward de Bono's technique. We learned that this method  helps you to a balanced assessment of your ideas, problems and challenges.

Therefore you may be wondreing how does it work? By asking you to wear six different thinking hats that represent the six different aspects of how you can possibly think. Once you've answered all the questions using the six hats, you'll know you've looked at your concept from every possibly viewpoint. With this method we investigate together the facts, the feelings, the pro's and cons, and the creative solutions we can come up with. De Bono calls this lateral thinking

Prototype to test your ideas

Before start creating a project, you must start from the beginning of the process and test your ideas to ensure they're the most effective way of accomplishing what you're working towards. Above all, prototyping helps you to test your ideas and receive a quick feedback from potential users. Moreover, it saves a lot of time a costs to implement improvements or changes. In this mobility we organized workshops about prototyping with different tools. Firstly, we started using POPApp software, by Marvel, to prototype an app that could solve a real need. Students had to thing about a business idea and create a prototype of an app.

The second workshop was about prototyping with a 3D printer. We learned how to use TinkerCad to design a prototype and how to use Cura software to have it printed in 3D. Students had some time to experiment with the 3D printers

All you need is code

Coding is a skill in high demand right now. It's very important for students' future to get involved in computer science. We want our students not just buy a new video-game, but to design it, not just download the latest app, but to design it.

The third workshop organized by Spanish students was about the MIT App Inventor. This tool lets you develop applications for Android phones using a web browser and either a connected phone or an on-screen phone emulator. In that platform you build apps by working with the App Inventor Designer, where you select the components for your app; and the App Inventor Blocks Editor, where you assemble program blocks that specify how the components should behave. You assemble programs visually, fitting pieces together like pieces of a puzzle.


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European Year of Cultural Heritage

The aim of the European Year of Cultural Heritage is to encourage more people to discover and engage with Europe's cultural heritage, and to reinforce a sense of belonging to a common European space. The slogan for the year is: Our heritage: where the past meets the future.

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Code Week

On October 20, students presented the App they had designed in the framework of CodeWeek. To make their prototypes they used POP App and App Inventor. CodeWeek is an event that is celebrated annually.

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Posted by admin in Coding, Diffusion, Entrepreneurship, Robotics, Spain